Mockup for my next small game.
5 Cool Android Games
1: Retro RPG Puzzle
A minimalistic RPG game. It’s pretty simple really. You tap on what tile you wanna move to. There are Magic tiles, Monster tiles, Health tiles, and etc. Red coloured tiles being the dangerous ones of course. It warrants a try though.
2: Circle Stop
One button game that is really catchy. You can change the colour palette and it’s really soothing with a black background. Anyway, the gameplay is really simple. You tap on the screen when your dot is over one of the other dots. The only thing making this a challenge is that you’re constantly moving in a circle. As you play you also go faster. This is a good game to play while you’re on the bus.
3: Heartbreak (Demo)
A really beautiful game. A break-out game with heart, literally. You play the game by rotating the tiles around the heart in the middle while keeping the ball in play. The tricky part is that you must match the ball colour to the tile colour. I’m gonna pick up the full game when I can because the demo has me sold.
Link to the game: https://play.google.com/store/apps/details?id=com.cybearg.heartdemo
A simple dodging game where you are a triangle. I like triangles. Anyway, the music in the game is pretty good and it gets really challenging the longer you play (my high score is 65). Another game you can just pick up and play whenever.
Link to the game: https://play.google.com/store/apps/details?id=com.EP.Retrix
A stunning game. It has a few game modes but they all boil down to the same kind of action. You build up a galaxy by collecting matter and avoiding antimatter. All you have to do is touch the screen and your player moves away from the planet in the middle. As you form little planets the gravity mechanic can be a boon or a curse during gameplay. It’s free and it’s a nice treat to play.
Made a logo for the game Chasm in the style of the old Super Mario Bros. logo. I know, cheap way to go with only a 3 colour palette but meh.
Current hack(); stats
So it’s been nearly a month since I released the early version of my first commercial game, now called hack();. I thought it would be best to post some stats from the game page and how I’ve been progressing to finish this.
It probably was not ideal to put up an unfinished prototype as a purchasable game, but I have not nothing but support the entire time I’ve been working on it. So thank you to everyone that has been buying, playing, providing feedback, being there emotionally, and just being great.
Overall I’ve had a total of 892 views to hack(); since I put it on itch.io. At it’s peek I got a grand total of 164 on June 11th. If you look closely you’ll see that only a couple of days result in 0 views. I thought this was interesting because I try to not tweet about my wip game often.
So this isn’t as impressive as the views stats but hang on for a second. My game has been downloaded a total of 133 times so far. On June 11th it was downloaded 22 times! I’m not sure if it’s my landing page or people aren’t interested in my game, but if the math is right then roughly 15% of the people who go to cniangel.itch.io/hack end up downloading it.
Well, there isn’t much to say here. Seeing as my game is PWYW you can get the game for free. I’ve had a total of 6 purchases, the most happening on June 3rd. All 6 people who bought my game keep me going strong though.
Referrer link stats:
Those are a lot of external visits to my game page. The one disheartening thing here is that the blunt of my traffic is from http://itch.io/browse/price-free and http://itch.io/browse/platform-windows/price-free. I imagine that kind of attention is going to disappear when hack(); can no longer be acquired for free. It’s a shame, but I will just have to push the game harder right?
Anyway, I hope anyone reading this enjoyed it alittle. I’ve never done a write up for something I’ve made for commercial consumption. It’s odd looking at it as a product instead of something I’ve been hammering away at for a month now. The game is currently at version 0.3.3 and I’m working on it every day. Here’s to hoping I can make this game beautiful.